Stainless Games - Cutting Edge Games™
Stainless Games - Cutting Edge Games™
Home Spacer Corporate Spacer Games Spacer News Spacer Careers Spacer Contact Spacer

The Making of CARMAGEDDON

Happy Tree Friends: False Alarm Released

Warlords now LIVE!

Battlezone now LIVE!

Red Baron Arcade Released on PC

Wizards of the Coast - Magic: The Gathering®

New! Crystal Quest Title Update

Tempest now LIVE!

Atari Classics Evolved for PSP Released

Wizards of the Coast - Stainless Games Partnership

Asteroids now LIVE!

Crystal Quest Joins Novint Falcon Lineup

Stainless Moves to New Headquarters

Stainless Evolves Atari Classics for the PSP

Sierra Announces Stainless-Developed Red Baron

Stainless Tops the Charts Again!

Atari's Missile Command Released

Stainless Develops Happy Tree Friends for SEGA

Atari's Centipede & Millipede Released

Crystal Quest Now Available on Windows Vista

Stainless profiled in Develop magazine

Novadrome Goes LIVE!

Novadrome Announced for Xbox Live Arcade

Stainless Develops Atari Coin-Op Classics

Shaun Smith, Creative Director

Ben Gunstone, Production Director

Crystal Quest Released on Xbox 360 Live Arcade

Stainless Steel Studios – No Connection

Older history

The Making of CARMAGEDDON

04 July 2008


  • Ever wondered just how Carmageddon came to be?
  • How exactly do you research the physics of running people over?
  • Was it really banned?
  • Why was there a zombie version?
  • And just how rude was the ultimate cheat code?

The birth of Carmageddon was recently featured in a six-page article in Edge magazine issue 190.