Stainless Games' management team
Patrick Buckland - CEO & Co-founder
Buckland is what can be termed an industry veteran. He has been programming videogames since the early 80s and has been wholly or jointly responsible for a number of bestsellers including Crystal Quest, Carmageddon and State of Emergency. Patrick's first commercially published game was in 1981. He has also produced a varied range of non-game software over the years, including a security system used by the CIA and NASA.
Aside from his undoubted technical ability, Patrick’s skill set includes strong leadership, planning and design abilities. Patrick Buckland co-founded the original Stainless Software Ltd. along with Neil Barnden in 1994.
Neil Barnden - Brand Direction & Co-founder
Barnden – AKA “nobby” – started his career as a Graphic Designer after graduating from Kingston with a BA Hons in Design and Illustration in 1986. After gaining experience working for clients including The Conran Group and The Body Shop (spearheading the latter’s design studios’ move into digital design, both in the UK and US), he moved back to his native Isle of Wight and hooked up with old school-mate Patrick Buckland. The pair began working on videogame and software projects that led to them founding Stainless in 1994. Having sampled early retirement in Cornwall for a couple of years, Barnden re-joined Stainless in 2009 to concentrate on a role dedicated to bringing back the Carmageddon Brand.
Matt Edmunds - COO
Graduated in 1992 with a BSc Hons in Business Computing Systems. After freelance programming at BT’s research laboratories for two years, Matt became employee number one at the newly-formed Stainless Software Ltd. He progressed from programmer to project manager and producer, overseeing development of a variety of videogames.
Matt joined Stainless Games Ltd. as Production Manager in 2002. A company reorganisation in 2003 saw him take on his current role of Chief Operating Officer.
Jason Garber - Publishing Director
Garber is a big ol’ Canadian by birth, and was raised in The Netherlands. He’s a strategic game fanatic and charismatic entrepreneur. Originally having studied Theatre Science at the University of Amsterdam, he chose instead a career in videogame development, and started out by shocking the globe with his outrageous game ‘Hoolligans’, back in 2001. Age 28, he had a company with 50 employees in Amsterdam, but subsequently decided to broaden his work experience – which led to him joining Stainless for the first time a decade ago, followed by jobs in Belgium and Germany for 4 years, then crossing oceans to set up studios throughout Asia (Singapore, Shanghai, Seoul).
With 20 years of experience, he founded a mobile based game studio in Berlin, Eelusion gmbh. But the opportunity to re-join Stainless Games proved too enticing to turn down, and Garber now combines his big mouth, publishing skills and worldwide networking expertise in his new role as Publishing Director.
Ben Gunstone - Production Director
Ben Gunstone has extensive Industry experience in a production and management with the beginnings of his career traceable back to time spent at Nintendo UK and SCI during the mid nineties. With his strong background in QA and customer support, Gunstone quickly moved into a producer role within the SCI infrastructure. Most recently Ben has spent a few years at Sega of Europe involved in the acquisition, and overseeing development of, a number of external projects.
Ben has been a producer on numerous licensed and IP titles including The Italian Job (PSOne) and The Great Escape as well as some massive SEGA IP products including OutRun2, Virtua Tennis and SEGA Rally.
John Cook - Business Development
Since the 80s, Cook has represented some of the world's top game companies, including Maxis, Bullfrog Productions, Sensible Software, The Bitmap Brothers, Geoff Crammond and – since formation – Stainless Games. Cook's involvement with the games industry dates back to the early eighties when he was a journalist on the cult magazine Popular Computing Weekly. In 1986 he joined the Mirror Group where he became Head of Development of Mirrorsoft, its computer game subsidiary. He was influential in the first release of Tetris, as well as the launch of the trailblazing Imageworks label.
He is now Senior Partner of Bad Management LLP, which acts for Stainless Games's commercial side.
Shaun Smith - Creative Director
Design graduate Shaun Smith was one of Stainless’ first employees in 1995, and worked extensively under co-founder and former creative director Neil Barnden. Having risen through the ranks at Stainless, Smith left to take on a succession of senior contract positions at Portsmouth-based developer Climax, before returning to us as Creative Director in 2006.