Stainless Games' management team

Patrick Buckland - CEO & Co-founder
Buckland is what can be termed an industry veteran. He has been programming videogames since the early 80s and has been wholly or jointly responsible for a number of bestsellers including Crystal Quest, Carmageddon and State of Emergency. Patrick's first commercially published game was in 1981. He has also produced a varied range of non-game software over the years, including a security system used by the CIA and NASA.

Aside from his undoubted technical ability, Patrick’s skill set includes strong leadership, planning and design abilities. Patrick Buckland co-founded the original Stainless Software Ltd. along with Neil Barnden in 1994.

Matt Edmunds - COO
After freelance programming at BT’s research laboratories, Matt became employee number one at the newly-formed Stainless Software Ltd in 1995. Starting out as one of the original Carmageddon team, he progressed from programmer to project manager and producer, overseeing development of a variety of videogames. He assumed his current role of COO in 2003.


Jan Lindner - President and CSO
Jan has over 25 years of managerial and entrepreneurial experience in software development and corporate management. Most recently, he served as the CEO of Leonid Systems, presiding over substantial growth - as well as the company's eventual acquisition by BroadSoft in 2015.

From 2009 to 2011, Jan headed the software division of Spin Master, a large multinational toy manufacturer. Before that, Jan served as CTO at two global games publishers, Take 2 (publisher of Grand Theft Auto) and Vivendi (publisher of World of Warcraft). Prior to these roles Jan started at Ironport together with two founders, serving as CTO and VP Engineering. Ironport was acquired by Cisco for over $800M in 2006.

During his earlier career in the late 20th century, Jan enjoyed a long career in the gaming industry at Mattel, Mindscape and Strategic Simulations.

Shaun Smith - Creative Director
Design graduate Shaun Smith was one of Stainless’ first employees in 1995, and worked extensively under co-founder and former creative director Neil Barnden. Having risen through the ranks at Stainless, Smith left to take on a succession of senior contract positions at Portsmouth-based developer Climax, before returning to us as Creative Director in 2006.


Stuart Bayliss - Production Director
Stuart began in the games industry via the time honoured path as a QA Analyst and has since worked at a number of companies on both the developer and publisher sides in various QA and Production roles across consoles, handhelds and PC.  Combining these experiences, Stuart was part of the newly formed team that at NaturalMotion arrive on the scene with a string of chart-topping hits on iPhone and Android. Stuart defected to Stainless in 2013 as a Senior Producer before joining the management team in 2017.

Simon Lacey - Technical Director
Having been involved in professional software development since the late 80s, Simon has a wide range of technical exposure across multiple technologies, specialities, and industries. Working in senior and lead software engineering roles in entertainment, defence, navigation, and telecommunications markets; partnering with companies from Sega to Lockheed Martin, TomTom to the Met Police, Price Waterhouse Coopers to BP, Simon has developed a broad range of experience that gives a very individual outlook when combined with his core passion of game development.


Neil Barnden - Game Director & Co-founder
Barnden – AKA “nobby” – started his career as a Graphic Designer after graduating from Kingston with a BA Hons in Design and Illustration in 1986. After gaining experience working for clients including The Conran Group and The Body Shop (spearheading the latter’s design studios’ move into digital design, both in the UK and US), he moved back to his native Isle of Wight and hooked up with old school-mate Patrick Buckland. The pair began working on videogame and software projects that led to them founding Stainless in 1994. Having sampled early retirement in Cornwall for a couple of years, Barnden re-joined Stainless in 2009 to concentrate on a role dedicated to bringing back the Carmageddon Brand and is now the Game Director in charge of our latest action-driving title ShockRods!

Fergus McNeill - Game Director
Back in the mid 90’s, Fergus was one of the team who signed and co-produced the original Carmageddon. Having run development studios at SCi, InfoSpace, and FinBlade, he’s now Game Director at Stainless Games, working on innovative VR titles and other pioneering projects. He has the distinction of being the first person to work with Terry Pratchett on a Discworld game, and is also a published author in his own right, with a successful series of crime thrillers to his name.