Stainless Games - Cutting Edge Games™
Stainless Games - Cutting Edge Games™
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Technologies

Stainless’ Technologies

We are experienced in PC, console and hand-held videogame development.

Where appropriate, our work centres around the use of our flexible videogame development technology known as Beelzebub.

Beelzebub is the name given to a large suite of routines and sub-systems that share protocols, allowing each to talk to the other without any additional work. Beelzebub is fundamentally cross-platform, although some parts of it (such as the renderer) are almost entirely different for each platform as soon as you look beneath the API.

World-building and scene creation tools accompany Beelzebub, and various plug-ins for programs such as Maya, 3D Studio Max and Photoshop complete the data pipeline.

Platforms supported

  • Xbox 360, including Live Arcade
  • PS3, Including the Playstation Network
  • Nintendo Wii
  • iPhone
  • PSP
  • PS2
  • XBox
  • Microsoft Windows Vista (including Game Explorer and Games for Windows - Live)
  • All other Windows platforms
  • GameCube and GBA
  • Apple Macintosh
  • Further hand-held and console platforms are also supported, but NDA restrictions prevent us from naming them

Principle Beelzebub components

  • Low-level physics engine, now in its 6th generation
  • High-level dynamics API that sits above the physics
  • Car dynamics technology. 3rd-generation code, developed in conjunction with ProDrive (the Subaru rally team)
  • Scene and texture animation system
  • Low-level renderer
  • High-level renderer
  • 2D graphics routines (including blitting)
  • World hierarchy management
  • Level-of-detail management
  • Texture management
  • Unlimited multi pass texturing
  • Multi texturing in a single pass on capable hardware
  • Shadows, reflections, highlights, etc.
  • Particle effects
  • Other visual effects
  • Sky boxes
  • Character skinning
  • Character animation
  • Character physics
  • Network transport layer
  • Network physics
  • Network game management
  • Memory management with diagnostics
  • Time management
  • Action replay
  • Sound system
  • Mesh deformation and splitting system
  • File I/O
  • Script files
  • Camera management
  • Split screen and multi-viewport rendering
  • Debugging and diagnostic aids
  • Error handling
  • Maths library
  • Utility library
  • Command console
  • Input devices abstraction
  • Force feedback support
  • Main loop and general game management
  • Fractal vegetation generation
  • World creation tools